Client Functions

ReturnType Function(Arguments)

Void

 * void Citizen.CreateThread(Function func)
 * void Citizen.Wait(Int ms)
 * void RequestAnimDict(String dict)
 * void TaskPlayAnim(Object? ped, String animDictionary, String animationName, Double speed, Double speedMultiplier, Int duration, Int flag, Int playbackRate, Bool lockX, Bool lockY, Bool lockZ)
 * void TriggerEvent(String Event, Object[] Args)

Bool

 * bool HasAnimDictLoaded(String dict)
 * bool DoesEntityExist(PedId id)

LuaTable

 * LuaTable["x","y","z"] GetEntityCoords(PedId id)

Unknown
PedID PlayerPedId